Let's take a look at how you currently use your Link with
your keypad.When you start your car, Link takes what is
stored in its memory and copies them to a current working area. When
you change a value using your keypad, you are changing the Link's current
work area but not the stored memory area. It is only when you perform
a store operation using your keypad, the current work area gets copied over
to the stored memory area.
So the stored memory area only gets changed when you perform a store
operation using your keypad or when you reload a default (such as Turbo 1)
with your keypad.
When you are auto tuning or when knock detection takes away timing, the
changes are made to the current working area values but not to the stored
values. It is only when you store your changes, the changed values
become permanent for next start of your car.
These two zone areas of Link is referred to as "S-area" or "S" for stored
memory values and "C-area" or "C" for current working values. You can
read these values separately using the 'Read C' and 'Read S' commands in
PLink.
The "M-area" is where you can read in the values from a Map file that you
have selected. You can think of this "M" area as holding a benchmark
or comparison map file info.
The "E-area" is a scratch pad area where you can fiddle with values and
make as many changes as you like without affecting other area. Other
areas ("S", "C", and "M") can be copied over to "E" area. Also, "E"
area can be compared against "C" and "M" areas for any mismatch.
So why are there so many areas? The areas are there to provide you
with flexibility in experimenting, changing, and comparing three essentially
independent areas.
Now you can check what values were changed during your auto tuning
run. You can try loading someone else's map to "C" just to see how
they run without
touching the permanent stored "S" values. You can compare difference
between two saved map files and then compare them to the current or stored
values in Link. All these operations are possible because there are
plenty of rooms to hold different Maps.
It may be bit confusing in the beginning but once you understand the
relationships between the areas, you'll be an expert in four different
areas of PLink.